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Why me?
People often ask me “How did you get into games?” and what they really mean (I think) is “Can I make games too?”
The answer for me is a massive “Yes, of course!” but if it’s not obvious to you, let me tell you why.
You are creative
You may think you’re not creative. Other people, yes. But not you.
Maybe you weren’t encouraged or supported enough when you tried before, or you haven’t tried yet.
But think of anything you can do, and I’m sure there are many things you can do. Say, writing. Putting one letter after another, grouping them into words, and then words into sentences. At some point in your life you didn’t know how to write, but then you learned. We can apply the same thinking to creativity in general, and making games in particular.
Everyone can learn. You can learn how to make games and it won’t take a fraction of what it took you to learn how to write, because you know what? You actually have made games before…
You have made a game before
Let’s think about your childhood for a moment. I bet that as a kid you have designed games already, in the sense that you have come up with playful ways to interpret the world around you. Everyday objects have become props in your imaginary stories, and you have taken on the roles of heroes or villains. Aren’t those games?
OK, let’s consider something more conventionally “game”, like a board game. I bet you have at least once changed the rules of a board game to make it work in your favour, or to make it easier for younger players (such as your younger siblings or cousins) to play. See, you have been a game designer before, so what you need to do is re-awaken that inner game designer.
You have good ideas
“But I have no good ideas” I hear you saying.
That’s possibly the most dangerous belief to hold, and we’ll tackle that one first.
The thing is, in order to have good ideas, you need to have many of them, and learn how not to write them off immediately. You know that voice inside you that judges your ideas as soon as they appear, saying “oh, that will not work” or “that’s a silly idea”. We need to stop listening to it, while we’re generating ideas. One trick we’ll practice is coming up with lots of bad ideas, bad on purpose. That trick can help you quieten that judgy voice, and appreciate your ideas are not that bad after all.
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Re-awaken your inner game designer
This is a warm-up to re-awaken your inner game designer and come up with a lot of game ideas.
We’ll do that by hacking a game you already know: rock-paper-scissors.
😵 Hacking?!
Isn’t that a crime? Well, no. Hacking a game means to chop off (metaphorically) some of its rules and maybe replace them with new rules. Nothing criminal, just a fun way to break down the components of a game and rebuild them with your own ideas.
✌️🖐✊ So, rock-paper-scissors
Such a simple game, right? Behind this simplicity, there’s an elegant balance. Each one of its three elements is stronger than one and weaker than the other. And they’re all connected by a theme, so that the three moves make sense and are easy to remember. Scissors cut through paper but are blunted by a rock, makes sense. But who said that there can only be three elements? What if you had more, or less? And what if they were different things than stationary and a stone? Animals, people, concepts, other things? What if the goal was not to defeat your opponent?
The point is there is no right or wrong way to hack a game. Everything is allowed (as long as what you’re asking players to do is consensual). You can change the theme of the game, the rules, the goal, the way people play it, the place where they play it, the things they say or don’t say, etc.
The rock-paper-scissors hacktivity will help you realise how you can quickly generate new ideas by repurposing (aka hacking) old ideas, exploring variations (stretching them in any direction) and creating a lot of sparks and possibilities from which to choose from.